Roll The Dice !

 JustTesting1234


Group: Standard Membership
Join Date: 30 April 2012
Posts:303
Posted 17 June 2014 - 9:43 pm
Hmm i never buy final at start and currently i have 5 wins 0 losses in rtd ffa
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 AzZzRu


Group: Standard Membership
Join Date: 20 January 2011
Posts:234
Edited 18 June 2014 - 12:14 pm by AzZzRu
Management of your unit if the main skill in rtd, and it become more important with power ups, the one which stay alive and boost a lot his unit have quickly much gold and bonus. That's how i made rtd and the gameplay is.

But there is also other strategies and gameplay styles, maybe less efficient in my opinion. The other one much used is bank x3 at start, then only defence and save carts.

Also there are lottery strategy, -2k, middle power up which are possible, or random upgrade at start which can be extremely powerful.
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 Icey


Group: Silver Membership
Join Date: 24 June 2007
Posts:1702
Posted 18 June 2014 - 4:46 pm
Icey wrote:
Not effective
Icey wrote:
Not effective
Icey wrote:
Not effective
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 DorothyGagnon


Group: Standard Membership
Join Date: 28 June 2014
Posts:1
Posted 28 June 2014 - 4:16 pm
Thanks for the nice post. This map is absolutely awesome. It's a pretty fun to play it.
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 AustrianPanther


Group: Standard Membership
Join Date: 24 October 2013
Posts:217
Posted 28 June 2014 - 6:35 pm
Icey wrote:
Find me one MOTHER ****ING PERSON WHO DOES NOT BUY FINAL POWER FIRST


AND THEN EXPLAIN TO ME WHY YOU HAVE ANYTHING ELSE IN THE STORE JACK



Then after your done please tell me why this was your intent



LOL

I can show you lot of records where I won power 3 without final vs Mega power guy

I could teach you some tactics vs ****ual favors if you want :)
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 Quebecois_12


Group: Standard Membership
Join Date: 14 March 2013
Posts:43
Posted 18 August 2014 - 10:57 pm
I have a question. In the advanced guide ([You must login to view link]), it says that "If a player reached the max amount of carts (10), he will cumulate gold. Over 25 gold saved, an explosion will happen on his store flag every 30 sec, over 50 gold two explosions, and over 75 gold three explosions."
What is the purpose of that explosion? Is it only to warn other players that one have many golds? Or does it a real impact?
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 AzZzRu


Group: Standard Membership
Join Date: 20 January 2011
Posts:234
Posted 19 August 2014 - 10:01 pm
It's only to warn other players that one have many golds.
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 Quebecois_12


Group: Standard Membership
Join Date: 14 March 2013
Posts:43
Posted 20 August 2014 - 8:40 pm
Useless then :) It should be removed from further version. It could be better if it has a real impact, such as making hp decrease on other ouposts or slowly recude hp of carts, so keeping gold could be a real strategy.
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 Quebecois_12


Group: Standard Membership
Join Date: 14 March 2013
Posts:43
Posted 28 August 2014 - 9:54 pm
Each time, this game takes many minutes to launch and some people that are not patient just d/c instead of waiting. Is there a way to solve that problem in further version of the scenario?
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 AzZzRu


Group: Standard Membership
Join Date: 20 January 2011
Posts:234
Edited 19 January 2015 - 9:32 am by AzZzRu
Roll The Dice V14 coming soon for beta testing 8) . The gameplay will be drastically different. New civ bonus are powerful and there is a new store so it will need some balance updates.

Full changelog coming soon.

Quebecois_12 the loading time is because the map size is big, I didn't found way to fix it yet...
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 AzZzRu


Group: Standard Membership
Join Date: 20 January 2011
Posts:234
Edited 30 November 2014 - 12:43 am by AzZzRu
Beta 14 is done and available: [You must login to view link]
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 Faravahar


Group: Standard Membership
Join Date: 20 August 2014
Posts:1456
Posted 26 January 2015 - 11:17 pm
Did you add an annoying taunt spam for the AI? http://www.voobly.com/match/view/11896480
The AI 30_NoobHunter was spamming the same 3 taunts over and over all game until we killed him.
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 Tazmany


Group: Standard Membership
Join Date: 5 October 2008
Posts:1
Posted 27 January 2015 - 1:23 am
Hi! Love this scenario. I play it all the time :)
Is the V14.x going to come to AOEII HD? It looks really cool!
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 AzZzRu


Group: Standard Membership
Join Date: 20 January 2011
Posts:234
Edited 27 January 2015 - 6:12 pm by AzZzRu
Faravahar I haven't made this AI and it have nothing to deal with rtd.

Tazmany I think it's possible but there are some issues I will see.

v14.3 current changes added to [You must login to view link].
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 [_JPF_]RiskyTheREAL


Group: Standard Membership
Join Date: 9 May 2010
Posts:2
Posted 12 March 2015 - 10:34 am
I try to play this map but it doesnt work for me at start up im in the room and when the game starts it alway go to unable to join screen help



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