Community Forums > Voobly Community > Other Games > Age Of Mythology > Age of Mythology Modding Language.dll & Language.ini
[1]
Found one post
1 User(s) are reading this topic (in the past 30 minutes)
0 members, 1 guests
0 members, 1 guests
What's popular right now:
Word Association (111 users)
CBA PathBlood 1.8.0 (53 users)
1.6 reward campaing (50 users)
AoKTS updates (32 users)
Photos of Voobly Players (19 users)
CBA HERO v18 (12 users)
Most legendary aoe player (11 users)
Most active threads in past week:
1.6 not working with me anymore... (9 posts)
New CS EVENT (7 posts)
Setting up port forwarding in ro... (7 posts)
Error al lanzar la partida (5 posts)
i can't play in new player (3 posts)
1.6 EASY SYNC ERROR (3 posts)
Idle TC and quick classical vs E... (3 posts)
as I read in this modding guide regarding Mods on Voobly AoE, RoR, AoK, and AoC are allowed to add Strings to a modification using a language.ini.
On AoM otherwise editing or adding to the language.dll or rather xpacklanguage.dll Stringtables does not resolve in the file being shipped/downloaded when getting the modification, nor is a language.ini able to overwrite entries (thus probably also not able to add such).
Besides solving some String-Errors in the original game, like advancing through Helios resulting in a text saying one advanced through Atlas while the String Table does not provide any texts for advancing through Helios, adding strings to the language.dll would do a great job in helping explain what to expect from various technologies or units changed with a mod. Otherwise Modding might add functions which are not explained and thus not understandable without studying the changelog.
Was there a technical reason to not include Age of Mythology Modding to the Voobly-Mod-Language.ini-Behaviour, or could such a functionality be added? And if not, would allowing the shipping of the xpacklanguage.dll be possible, though it's a pretty bad solution for e.g. spanish installations being overwritten when playing with the mod?..
Greetings